Crash
Watch the curve climb, cash out before it dies. House edge 1%. Rounds run on their own; place a bet to join the next one. Balance is stored in your browser only.
Rounds start every few seconds on their own. Bet during the countdown, cash out during the flight.
| Time | Bet | Result | Payout | P/L |
|---|---|---|---|---|
| No rounds yet — history is stored in your browser only. | ||||
Crash, explained
A multiplier starts at 1.00× and climbs. At a secret, pre-drawn point it "crashes". Cash out before then and you win your bet × the multiplier on screen; miss it and the bet is gone. With a 1% house edge the crash point is drawn as 0.99 / (1 − r) where r is a uniform random number — so the chance of reaching any multiplier M is simply 99% ÷ M. Reaching 2× happens 49.5% of the time, 10× happens 9.9% of the time, 100× under 1%.
Auto cash-out is the whole strategy
Every target has the same expected return (−1% per round). What changes is variance: a 1.2× target wins often and loses rarely but each loss wipes five wins; a 20× target loses 95% of the time. Set auto cash-out, decide before the round starts, and notice how tempting it is to override it while the curve is climbing. That temptation is the product.

How is the crash point decided?
Before the round starts, from a random number. The formula 0.99/(1−r) gives a 1% house edge and a 1% chance of an instant 1.00× crash.
Why do rounds start without me?
Because that's how Crash works on every skin site — a shared round on a timer. Place a bet during the countdown; if you miss it, watch the round and join the next.
What's the chance of reaching 2×?
49.5%. In general, 99%/M for any multiplier M.
Can I predict crash from previous rounds?
No. Each round is independent; a run of low crashes does not make a high one 'due'.
Where is Crash available for real?
CSGORoll, CSGOBig, CSGOFast, Gamdom, Stake and 500.casino all run Crash with the same curve, cash-out and auto cash-out.
Crash — four things worth knowing
- Decide the cash-out before the round starts and use auto cash-out. Manual cash-outs drift upward under pressure.
- Chance of reaching M is 99% ÷ M. 1.5× lands 66% of the time, 3× lands 33%, 10× lands 9.9%.
- Every target has the same expected return (−1%). Lower targets lose slower; higher targets lose in fewer, bigger steps.
- 1% of rounds crash at 1.00× instantly. That is where the edge lives — no cash-out can beat it.
On the real sites
CSGORoll, CSGOBig, CSGOFast, Gamdom, Stake and 500.casino all run Crash with a curve, cash-out and auto cash-out exactly like this demo. Edge is typically 1%; some sites publish it in the game info. Codes: CSGORoll GETBOX, CSGOEmpire case2go, CSGO500 CSMAX, CSGOBig headshot, Gamdom 15BOOST, Stake GETRAKEBACK, CSGOFast GETCASE.
How Crash compares
| Game | House edge | Per ◎1,000 wagered | Variance |
|---|---|---|---|
| Dice | 1% | ◎10 | You choose |
| Crash | 1% | ◎10 | You choose (target) |
| Plinko | 1% | ◎10 | Low → extreme |
| Roll | 6.67% | ◎67 | Medium (green: high) |
| Upgrader | ~10% | ◎100 | Depends on multiplier |
| Case opening | 8–15% | ◎80–150 | High |
| Pick'Em (tool) | 0% | ◎0 | No stake at all |
Edge = expected loss per coin wagered. Variance describes the ride, not the destination.
Other games
Glossary
- House edge
- The share of every wager the operator keeps over the long run. 1% edge = ◎10 expected loss per ◎1,000 wagered.
- RTP
- Return to player — the mirror of house edge. 90% RTP on a case means a 10% edge.
- Expected value (EV)
- What a bet is worth on average: sum of (payout × probability). Always below the stake on a real site.
- Variance
- How much results swing around the average. High variance = long dead runs, rare big hits.
- Provably fair
- A seed-hash system letting you verify a result was fixed before your bet. Proves honesty, not good odds.
- Rakeback
- A percentage of the house edge you generate, returned regardless of win or loss.